This comprehensive course guides learners through the process of designing, developing, and deploying AI-based gameplay mechanics and interface systems using Unreal Engine. Students will learn to construct intelligent enemy behaviors using behavior trees, blackboards, and AI controllers, and configure sensory inputs and wandering patterns to simulate realistic enemy logic.



Unreal Engine Blueprints – AI & Game System Architecture
Ce cours fait partie de Spécialisation Unreal Engine Blueprints – Visual Scripting for Games

Instructeur : EDUCBA
Inclus avec
Compétences que vous acquerrez
- Catégorie : Artificial Intelligence
- Catégorie : User Interface (UI)
- Catégorie : UI Components
- Catégorie : Development Testing
- Catégorie : Scalability
- Catégorie : System Testing
- Catégorie : Animation and Game Design
- Catégorie : Video Game Development
- Catégorie : Scripting
- Catégorie : Debugging
- Catégorie : Application Deployment
- Catégorie : Unreal Engine
- Catégorie : Game Design
Détails à connaître

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août 2025
13 devoirs
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Il y a 4 modules dans ce cours
In this foundational module, learners are introduced to the core principles of implementing Artificial Intelligence (AI) within the Unreal Engine environment. The focus lies on transitioning from static gameplay elements to dynamic AI-driven characters that interact intelligently with their surroundings. Students will learn how to prepare the game level for AI integration, create navigable paths using navigation meshes, and initiate behavior control through behavior trees, AI controllers, and blackboards. This module sets the groundwork for developing responsive, decision-making enemy characters capable of adapting to in-game events and player actions.
Inclus
5 vidéos3 devoirs
This module focuses on developing intelligent enemy behavior using Unreal Engine’s AI tools and visual scripting systems. Learners will design and implement patrol systems, behavior tree structures, and condition-based enemy logic using selector and sequence nodes. The lessons cover assigning characters to behavior trees, managing AI movement and patrol transitions, and introducing variable-driven decision-making processes. By the end of the module, learners will be equipped to create AI agents capable of patrolling, reacting to player proximity, and dynamically adjusting their actions using Blueprint-based logic.
Inclus
6 vidéos3 devoirs
In this module, learners will deepen their understanding of AI-based combat systems and feedback mechanisms in Unreal Engine. The focus is on equipping enemy characters with interactive capabilities such as health management, visual awareness through Pawn Sensing, and audio detection using noise emitters. Students will also implement AI destruction logic and controlled enemy spawning, ensuring scalable enemy presence within the game world. Emphasis is placed on integrating game feedback through health meters and combat responses to enhance player immersion and challenge.
Inclus
9 vidéos3 devoirs
This module focuses on advanced gameplay systems that govern player progression, failure, persistence, and user interface control in Unreal Engine. Learners will implement randomized enemy behavior using wander points, build lose conditions and responsive UI screens, and construct save/load systems to maintain game continuity. The module also covers difficulty scaling through round-based challenges, pause functionality, and structured publishing of the full game interface. By the end, students will be able to integrate game state mechanics and user experience flows into a polished Unreal Engine project.
Inclus
14 vidéos4 devoirs
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